Thursday 3 April 2008

upcoming warcraft III TFT 1.22 patch

Karune has posted on his official patch thread the changes in the upcoming 1.22 patch. lets hope it's no april fool!

The patch was supposidly meant to be put on the test servers today but ""At the last minute we found a problem with the patch which could break the installs of a small percentage of users."

Here are the Patch Notes for 1.22:

Features

* There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
* Added an option to always show unit and building health bars.
* You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.

Balance Changes

Human

* Scout Tower repair rate changed from 12 to 20.
* Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).

Undead

* Increased Ziggurat base armor from 1 to 5.
* Reduced the build time of the Necropolis from 120 to 100.

Night Elf

* Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
* Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).

Fixes

* The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
* A cooldown exploit with potions has been fixed.
* When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
off.
* An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.

Additional Maps

Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:
* (2)MeltingValley
* (2)RoadToStratholme
* (4)CentaurGrove
* (4)TidewaterGlades

Click here for map info. (from replays.net)
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i feel that the main change is "The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded."
because mainly night elf and human players have been abusing their staffs from their shops respectively. you get pissed when it's so hard to kill a bear, when it heals itself so well already and it can be staffed back and drink water (full life, full mana is really imbalance especially panda). then walk back to the battle field, while the staff is transfered to another hero (no cooldown in 1.21), and do the same thing. kinda infinite.. it's the same for human in late game, paladin heal the already high armor knight (easier to kill compare to bear though), and then staff back when it's dying. but of course it's not like night elf when u can drink moon well and heal immediately. human's unit will get teleported back and heal overtime not being able to make any action.

dryads give more exp and venom orb nerf, nothing much to talk about.

human towers repair get nerfed, all except human players complain about it. so expected a nerf. knights attack dps increase, also not a major change. i rather want its hp or armor increase. lol...

undead ziggurat increase armor from 1 to 5 and necropolis build time from 120 to 100. it is trying to improve ud's ability to expand which is their major weakness. mass zigg to block tanks? lol..

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