Sunday, 4 April 2010

Hero of Newerth



downloaded HoN beta and played a few rounds with mango & co.
(for those who don't know what's HoN, it's dota brought to its own platform with better graphic and new features)
i can't play dota with them on garena because of server, and your idol being in aust.
crazy delay etc..

praise:
- the major keys are direct brought over from warcraft, e.g. alt, shift, tab, ctrl, A, S, H, M.
- hotkeys can be reconfigured in the option of the game, doesn't need 3rd party program to map hotkeys like item inventory.
- every hero has the same default skill hotkeys (Q, W, E, R), although dota players will take time to get use to it, but i think it's good in long term run.
- in game chat is available, althought it's not as good as skype
- reconnect to the game after a player dc. it's extra useful to me because my connection always dc.
- vote to concede, lets not waste time... lol
- leaver record
- kick inactive players (i get kicked because i was clicking around the shops to find item. lol)

jeer:
- the minimap is horrible, can't really see much. i didn't notice enemy is beside me.
- fog of war is too short. the game map is relatively stretched in compare with dota's, so with the fog distance to decrease further, it becomes more sneaky. you need to have closer control in terms of micro, and click closer to your hero when u move at times. maybe this encourage more ganking, with the fog distance, you can gang better due to fog abuse initiative.
- slight map bug, because of the tree positioning and the fog. when i click to move into the trees, my hero move to the edge of the entrance then the fog covered up the point location, so my hero auto find another route to the place i click. so it looks like my hero move in and out of the entrance, can be solved by close micro control clicks.
- the colour is too close to each other, so hard to tell for many things.
- need to balance some of the stuff, e.g. magmus (sandking)'s stun time (2.15sec) is longer than the ulti's channelling time (2sec).

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